So, there must be some limitation cuz I didn't make them originally. This made me to think about learning mel or python as I am more curious about it and wanted to make my own tools.
So if the situation is same, I thought that I should learn the better one. Since Python was an up-rising language, I searched what benefit can I obtain when learning that. And the answer is,
No Need to learn Python.
As an animator, things I have been dealing with are only Maya commands themselves so far, for the last 5 years. Well, Python can be perfect to run 3rd party software, in-house tools, or something, easily using Python engine in Maya. But an animator doesn't need that much. For me, what I am doing is just changing graph attributes, toggle views, tweaking gimble locks, and checking motion trails. No need to call a tool outside Maya. If I need that, I may be a Technical Animator rather than a Character Animator.
So this made me to save some time to spend learning a full language. Not for me, Python.
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